Henchfox

Here is a proposal for a fox taken on as a henchman in AD&D.

The focus is on mechanical properties of the fox, and not retention or the apportion of treasure and experience points.

HENCHFOXES TABLE

A henchfox has fighter XP and progresses up through the canidae in Monster Manual 1. The data in the “Stats” column is transcribed from the monster entry in the “Source” column although I have tweaked alignment. The fox gets bigger and smarter as it levels up.

XP Level Source Stats
0-2000 1 “Fox” stats as per AD&D 2e “Mammal, Small (fox)”, reproduced from 2e below, unavailable in AD&D 1e HD 1, AC 7, #Att 1, Dmg/Att 1-3, Mv 15, Int Animal (1), Align N, Size S, Notes: Foxes have superb vision, hearing and noses. Their pelts are worth three to five gp.
2001-4000 2 “Wolf” stats (2 HD) (MM1 p. 101) HD 2+2, AC 7, #Att 1, Dmg/Att 2-5, Mv 18, Int Semi- (2-4), Align N, Size S
4001-8000 3 “Wolf, Dire” stats (3 HD) (MM1 p. 101) HD 3+3, AC 6, #Att 1, Dmg/Att 2-8, Mv 18, Int Semi- (2-4), Align N, Size M
8001+ 4 “Worg” stats (4 HD) (MM1 p. 101) HD 4+4, AC 6, #Att 1, Dmg/Att 2-8, Mv 18, Int Low (5-7), Align N, Size L

“Worg” seems a good place to stop for now. The mix of editions is messy but the resultant progression of monster statistics is perfect.

Background

I play a gnome illusionist/thief called Gargan-Tosh in Trevor’s fortnightly online AD&D campaign called Elves are the Bad Guys.

In a recent game, I had to cover great distance at top speed in order to attempt a rescue of a companion held by enemy forces. I used Tosh’s ability to communicate with burrowing mammals to negotiate a ride on a large fox. Tosh later fled certain death on the back of this fox.

It was pretty cool so I asked whether he could be made a henchman for Tosh. Trev suggested I see what the DMG has to say.

Literature survey and rationale

I wasn’t privy to the fox’s stats but I’m told they were a beefed-up version of the AD&D 2e “Mammal, Small (fox)” which is paraphrased here. I can’t find a 1e version.

Henchmen have class and level:

Wasn’t there something about monster progression in OD&D?

Similarly:

Looking for something akin to dragon ages - but for a fox - that we can progress through, we find the different classes of wolf in the Monster Manual with simple arithmetic progression on key statistics. Perfect.

Current stats and level for Tosh’s henchfox

A case for 2nd level:

DMG1e p. 34 suggests “only characters of 1st level of experience will be attracted to service with a player character” and "… over 6th level, there is a 10% chance that the character found will be 2nd level".

Tosh is an Illusionist-4/Thief-5 with about enough total XP to scrape in as a 6th level thief if he was single class. But let’s say level 5.

Perhaps we’re talking about “Exceptional Henchmen”:

The fox wasn’t so much attracted as a follower but already contracted for help. A 2 HD fox would explain its “beefed up” state.

I imagine an invisibility spell per day would be very compelling remuneration for a henchfox while not adventuring.

Other animals

A similar progression could be adapted for other small mammals in the MM2e for which there are no higher hit-die alternatives.

--
Dallas

Date Notes
20 Jan 2023 Initial version, no feedback
21 Jan 2023 Reorganisation and de-anonymising DM → Trevor
10 Feb 2023 Fix typo and a bit more explanation
16 Apr 2024 Better organisation